Category:Computer graphics
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Computer graphics is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world.
Subcategories
This category has the following 41 subcategories, out of 41 total.
0–9
A
C
- Color depths (17 P)
D
- Deepfakes (16 P)
- Digital topology (5 P)
G
- Geometry processing (22 P)
H
I
- Intel graphics (19 P)
L
O
P
R
S
- SGI graphics (11 P)
T
- Computer graphic techniques (25 P)
- Text-to-image generation (20 P)
- Text-to-video generation (10 P)
- Texture filtering (5 P)
- Texture mapping (17 P)
V
Σ
Pages in category "Computer graphics"
The following 200 pages are in this category, out of approximately 222 total. This list may not reflect recent changes.
(previous page) (next page)0–9
C
- Channel (digital image)
- CityEngine
- Clipmap
- Clipping (computer graphics)
- Collision detection
- Color clock
- Color gradient
- Color histogram
- Color management
- List of color palettes
- Colour banding
- Common Image Generator Interface
- Comparison of color models in computer graphics
- Computer Dreams
- Computer Graphics International
- Computer Graphics: Principles and Practice
- Computers & Graphics
- Cone tracing
- Constriction of video
- Creative visualization (design)
- Cybernetic Serendipity
- Czenakowski distance
D
E
F
G
I
- IEEE Transactions on Visualization and Computer Graphics
- Illumination (image)
- Image
- Image gradient
- Image resolution
- Image texture
- Image tracing
- Image-based modeling and rendering
- Immediate mode (computer graphics)
- IMPACT (computer graphics)
- Inception score
- Information visualization
- Interlacing (bitmaps)
- Intrapixel and Interpixel processing
- ISO/IEC JTC 1/SC 24
- IT8
L
M
P
- Packed pixel
- Patent visualisation
- PDE surface
- PenTile matrix family
- Per-pixel lighting
- Perlin noise
- Photometric stereo
- Physically based animation
- Physically based rendering
- Physics engine
- Planar (computer graphics)
- Polygonizer
- Popping (computer graphics)
- Portal rendering
- Pose space deformation
- Posthumanist art
- Preprocessor (CAE)
- Processing
- Progressive-iterative approximation method
R
S
- Sample (graphics)
- Scan line
- Scanimate
- Scenery generator
- Score bug
- Screen space ambient occlusion
- Screen space directional occlusion
- Screenless video
- Scrolling
- Shader lamps
- Shape table
- Simple interactive object extraction
- Simulation noise
- Sketchpad
- Skipper (computer software)
- Snap (computer graphics)
- List of software palettes
- Space partitioning
- Split screen (computing)
- Sprite (computer graphics)
- Sprite multiplexing
- Starlight Information Visualization System
- Stencil buffer
- Jacques Stroweis
- StyleGAN
- Subpixel rendering
- Superellipsoid
- Superquadrics
- Supertoroid
- Surface acne
- Swap chain
- Swizzling (computer graphics)
- SyFlex